![]() Any creature standing on the circle takes 2d10 fire damage, and the circle disappears. If Anz prepared a hellflame pillar on his previous turn, he uses his bonus action to ignite the magical circle. of him is marked with a charred magical circle. If Anz did not prepare a hellflame pillar on his previous turn, he has not yet triggered mark of the phoneix, and he is not currently inside the column of flames, he uses his bonus action to prepare a hellflame pillar. A creature that steps into the column of flames or starts its turn in the column of flames must make a DC20 Constitution save, taking 3d10 fire damage, or half as much on a successful save. The column of flames cannot be extinguished by normal means and remains until all 8 of the summoned elementals are defeated, at which point it instantly dissipates. Additionally, 8 tiny fire elementals appear around Anz in the column of flame.įor as long as Anz remains in the column of flames, he has resistance to damage of all types, cannot be moved, and spends each of his actions recovering 1d6 hit points. Then, the 8 tiles surrounding him ignite into a column of flame. Anz moves a distance of up to double his speed, during which he cannot trigger opportunity attacks, to a safe location away from enemies. Anz uses Hellish recess as soon as he is able after dropping below 400 hit points for the first time, and again after dropping below 300 hit points for the first time he will not use it at any other point. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Ranged Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 10 (2d6 + 4) slashing damage, plus 10 (2d6+4) fire damage if the command word was spoken.ĭraketongue's Lash. He can replace one of those attacks with two infernal claw attacks.ĭraketongue. Anz makes two attacks with draketongue or draketongue's lash. After surviving for 10 minutes, he can use an action to regain his true form with 50 hit points. After one minute, his remains coalesce and form a fire elemental. He can also will his body to do so if he is incapacitated. When Anz is killed, his body dissolves into ashes, charcoal, and smoke. The wings give him a flying speed of 40ft., and any creature that attempts to touch the wings takes 1d10 fire damage.įrom Ashes. When Anz drops below 250 hit points for the first time, he sprouts a pair of flaming phoenix wings from his back. Charisma is his spellcasting ability for these spells. He can cast the darkness spell once with this trait and regain the ability to do so when he finishes a long rest. He can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when he finishes a long rest. Languages Common, Infernal, Elvish, Undercommon Senses Darkvision 60ft, passive Perception 18
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